Yes, Tina was right. I read till half the book at the library and it got boring as I read through. It was good for fist couple chapters, but when I reached half of the book, it suddenly got really lame. You can try this book I guess, it's only my option so, yeah. This book wasn't that impressing but it was not that waste of time.
In Real Life
By Cory Doctorow
Interest Level | Reading Level | Reading A-Z | ATOS | Word Count |
---|---|---|---|---|
Grades 7 - 12 | Grades 1 - 4 | n/a | 3.3 | n/a |
From acclaimed teen author Cory Doctorow and rising star cartoonist Jen Wang comes a New York Times-bestelling graphic novel that takes a sensitive, thoughtful look at adolescence, gaming, poverty, and culture-clash.
Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. Gaming is, for Anda, entirely a good thing.
But things become a lot more complicated when Anda befriends a gold farmer―a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake.
In Real Life is a touching and morally complex tale for young adults.
Praise for In Real Life:
“Online gaming and real life collide when a teen discovers the hidden economies and injustices that hide among seemingly innocent pixels . . . Through Wong's captivating illustrations and Doctorow's heady prose, readers are left with a story that's both wholly satisfying as a work of fiction and series food for thought about the real-life ramifications of playing in an intangible world. Thought-provoking, as always from Doctorow.” ―Kirkus Reviews
“The combination of girls-only gaming; gorgeous, stylized artwork; and a meaningful, sophisticated message about online gaming makes this a surefire hit for readers everywhere, especially girls.” ―Booklist, starred review
“Stunning artwork . . . An educational introduction offers further infight into gaming and the economies and political implications behind them.” ―The Bulletin
“The illustrations of the game are vibrant and dynamic . . . The subject matter will have a built-in audience, and the appealing artwork will move this off the shelves.” ―School Library Journal
“A lovely graphic novel for gamer girls of all ages.” ―Felicia Day
“Characters come to life through Wang's (Koko Be Good) fluid forms and emotive faces, and her adroit shift in colors as the story moves between the physical and gaming worlds is subtle and effective.” ―Publishers Weekly
Book Reviews (4)
I rlly want to read it
I don't have it in my home,it does not have it in school libray but I borrowed my friend's so I've read it. It was great!!!!!!!!!!!!!
I just read half of this book it's really not that interesting but that's what i think it might be a good book in the first couple pages but it sudennly gets boring by the end and middle chapters but it's totally a wast of time i didn't read all of it.